![]() The Tank aiming block must be on the cannon and its longitudinal axis must be parallel to the longitudinal axis of the cannon.ħ. The values of the min and max attributes of the rotators in the InputController category in the XML editor must be -1 and 1, respectively.Ħ. If the "Rotation" of the cannonrotator is 0.0.270, the rotation inversion in the Part Properties of the rotator must be turned off.ĥ. ![]() If the "Rotation" of the turret rotator is 0.0.0, the rotation inversion in the Part Properties of the rotator must be turned on.Ĥ. Angle of rotation for the rotator of both-turret and cannon-must be 100 degrees.ģ. The speed of the rotators should be 200%. Requirements for the correct work of the mod:ġ."Rotator" from the "Gizmos" section should be used for rotation of the turret and the cannon.Ģ. Also, you can see this jittering, when your tank strictly horizontal relativity ground. If this can be fixed, I will update the mod. I know about problem of a little jittering along vertical axis. And "ScrollWhell" should be assigned as Zoom in, and Zoom out. "RightShift","RightControl","RightAlt","CapsLock","Tab".Īpproach and distancing of the camera can be assigned to the mouse wheel- "ScrollWhell". The available keys, which you can to assign Mode on / off, Aim, Zoom in, Zoom out, Activate mouse via XML editor, are indicated inside the quotation marks: Rendering range –the visibility limit when the mode "Tank aiming" is active. Increase this attribute entails vertical parralax error. The camera height does not take into account vertical parralax. When "Aim" is enabled, camera height is 0. At the moment there are two types of aim.Ĭamera height- camera height when "Aim" is disabled. The cursor is shown only when the key is pressed.Īim type-type of aim. Zoom out -distancing the camera at sight from the 3rd person (when Aim is off) and optical reduction at sight from the 1st person (when Aim is on).Īctivate mouse-activation of the mouse when the mode "Tank aiming" is active. Zoom in -approach the camera at sight from the 3rd person (when Aim is off) and optical magnification at sight from the 1st person (when Aim is on). It works when the "Tank aiming" mode is active. Mode on/off- enable or disable "Tank aiming" mode.Īim- enable or disable aim. The unit of measure - degrees.Ĭannon negative angle limit-coefficient specifying the maximum lowering angle of the cannon. Vertical limit speed-coefficient limiting the maximum speed of elevation / lowering the cannon.Ĭannon positive angle limit-coefficient specifying the maximum elevation angle of the cannon. Horizontal limit speed-coefficient limiting the maximum speed of rotation of the tower. Invert Y-inversion of the mouse along the vertical axis. Invert X-inversion of the mouse along the horizontal axis. ![]() ![]() Y Sensivity-sensitivity of the mouse on the vertical axis. X Sensivity-sensitivity of the mouse on the horizontal axis. If you have fulfilled the all requirements for the correct work of the mod,if you have tryed to change the all other parameters, and by the unknown problem your cannon is jittering along horizontal axis, then try to increase by the little steps "jittering compensation". Jittering compensation- it is the parameter, which is reccomended to set 0. Yaw stabilizer sensivity-sensitivity of the horizontal stabilizer. Pitch stabilizer sensivity-sensitivity of the vertical stabilizer. Yaw following speed-speed of following the turret for the camera along a horizontal axis. Pitch following speed-speed of following the cannon for the camera along a vertical axis. If for some reason you can not download a mod from the site, the link to google drive: TS - I created the getEvent function to get the current highValue of the ng5-slider and then change the value variable to 1 if the highValue is greater than 0.This mod allows you take aim like in War Thunder. For more information about the ng5-slider events, please read here. HTML - I added the ng5-slider event binding function userChange to detect any changes on the slider. I modified the stackblitz you created to show my solution. Then, in your userChange method, you need to change the value variable from 0 to 1 to be able to move the min-slider to 1 from ANY. In order for you to change the minValue of your slider, you need to use userChange event in your html.
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